
100 Space Facility Quirks - Vol 9: Green Zone
On Quisicosas since 22 February 2025
Featured in the newsletter of
22 February 2025 (on Substack)
What it is about
Deep space facilities can be spaceports, space stations, bunkers, moon bases, cities, industrial installations, outposts, colonies, or scientific research stations. These facilities can act like homes and workplaces for both a crew and/or a population that can last for a few decades or centuries. And over time, these choices can alter the very programming, space, and infrastructure of any place.
This list is intended for any space setting (like Traveller, Star Wars, Star Trek, Mothership, Alien, Space Opera, Rifts, Babylon 5, Red Dwarf, Cyberpunk, etc.) where technology is not necessarily uniform or simple. This roleplaying tool can be applied to green spaces, ecological laboratories, experimental test sites, and sealed subsections filled with strange and lush flora and fauna. It gives you dozens of ways to add a new dimension to your next lonely corner of the cosmos. NOTE: In this product we use the term "GZ" to refer to the Green Zone.
This Roll Percentile list has one hundred possible results in this format:
Roll result: A brief description of an odd feature of the Green Zone (GZ) that exists within a space facility.
Example 101: All animals living in the GZ will have monitoring / tracking chips embedded in them to track and record them.
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Other similar products from D10 Dimensions:
100 Space Facility Quirks - Vol 1: Ruins
100 Space Facility Quirks - Vol 2: Slums
100 Space Facility Quirks - Vol 3: Hangar Bay
100 Space Facility Quirks - Vol 4: Entertainment Sector
100 Space Facility Quirks - Vol 5: Space Bar
100 Space Facility Quirks - Vol 6: Industrial Sector
100 Space Facility Quirks - Vol 7: Outer Perimeter
100 Space Facility Quirks - Vol 8: Medlab
Deep Space Backwater Planetoid Generator
100 Planetary Industries in Deep Space
Deep Space Colony Name Generator
50 Locations for a Space Pirate Base
And many more!





