QuisicosasNews about solo tabletop RPGs
Cover of The Long Span

The Long Span

Solo roleplaying game · by Jason Pickering · in English
Game Pay what you want No AI PDF
On Quisicosas since 2 August 2026
Featured in the newsletter of 2 August 2026 (on Substack)

What it is about

Premise The Long Span is a solo journaling game that has you spending seasons building a bridge over a chasm. Use six-sided dice to see how the seasons go. Use spark tables to see what events happen and who joins you in your endeavor. The One Page Series This game is first in a series of pamphlet games I am going to design. It should be 13 in all. Check out the link if you are interested in some more one page solo games. &lt;a href=&quot;<a href="https://jasonhpickering.itch.io/one-page-pamphlet-series">One&quot; class=&quot;redactor-linkify-object&quot;&gt;https://jasonhpickering.itch.io/one-page-pamphlet-series&quot;&gt;One</a> Page Pamphlet Series by Jason Pickering&lt;/a&gt; The Design This  came together pretty fast after I learned the theme was “Fractured”. I thought about broken ground and remembered an episode of an anime called Frieren. In it a Dwarf was building a bridge across a ravine and over the years he built a village also as people came to help and never left. This was not the first incarnation of it though. I had two ideas one I knew would work and one I hoped would. I started on the second one. Originally it was a dice worker placement. I had designed the entire thing and sat down for a play test and it was not fun. I had an idea of you placing dice to gather wood and stone to build the bridge and then also building homes. More Homes would increase the number of Dice you would get to roll. This was inspired by the print and play game A Simple Life , that itself inspired by Stardew Valley. After the dice placement didnt work, I feel back on my other idea which was a simple journal game using mechanics similar to Ironsworn or Blades in the Dark. Although using Tracks instead of Clocks came from The Wild Sea. I was also inspired by a post by Skeleton Code Machine called A+B+C: Using combinatorial random tables . This was the inspiration for the design of the random tables.

More by Jason Pickering

Like these finds?

Subscribe to Quisicosas and get the solo RPG news in your inbox (the newsletter is in Spanish).