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Hexmaul Hinterlands SRPG Core One Page

Solo roleplaying game · by Saneromeo · in English
On Quisicosas since 21 August 2026
Featured in the newsletter of 21 August 2026 (on Substack)

What it is about

Hexmaul Hinterlands SRPG — Core (1 page) Nature + Tier + Age → then call yourself whatever. A one-page universal system for solo, journal, combat, hexcrawl, or table play in any genre. Build with a fixed Nature (or free 6-point array), pick a Tier from Average Joe to Metaphysical, and set Age/Stage — skill peaks mid-life, declines, then jumps for mythic/immortal beings. Roll d100 under skill, or stay light with EZ 1d6 resolution. Three modes: EZ, Mystery, Crunchy. Switch midstream. Weapons use Body- or Mind-based dice windows. Combat is clean: attacker must succeed, defender must fail the block. Full Root / Tone / Read oracle plus Mystery Mode. Use as: standalone system · optional crunch layer for ZDAY · bridge for any media you’re already running Need: d6, d100 (and the rest of a normal dice set) · one character sheet · your campaign

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