
100 Wild West Location Quirks - Vol 6 Church
On Quisicosas since 2 March 2025
Featured in the newsletter of
2 March 2025 (on Substack)
What it is about
Church. Chapel. Parish. Abbey. Cathedral. Temple. Tabernacle. These houses of prayer and worship were used to support the physical and spiritual needs of all people living in the 19th century. On the edge of the frontier, these places should provide sanctuary and kindness to all. Make each church a unique and interesting place where your desperado or lawman must deal with.
You can apply this system-agnostic roleplaying product to any game system built for the Wild West (like Deadlands, Through the Breach, Tall Tales, Wild West, Boot Hill, Aces & Eights, Down Darker Trails, Werewolf: The Wild West, US Marshalls, The Devil’s Staircase, Quickdraw, Rifts, etc.). We suggest you give each church 1d3+2 rolls on this table to give each shrine and place of worship just a bit more color, inspiration, humanity, and maybe even a touch of faith in these desperate times.
This Roll Percentile list has one hundred possible results in this format:
Roll result: A brief description of an interesting feature of this old West Church.
Example 101: Church flock hides a cult within it’s ranks. They convert criminals to the church by adding local thugs into the cult.
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Other Products in this series:
100 Wild West Location Quirks - Vol 1 - Saloon
100 Wild West Location Quirks - Vol 2 - Farms & Ranches
100 Wild West Location Quirks - Vol 3 - Mines
100 Wild West Location Quirks - Vol 4 - Brothels
100 Wild West Location Quirks - Vol 5 - Asylum





