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Cover of The Defiant North 4C - The Darkness of Drevharr’s Cut (Solo 5e or Shadowdark Adventure)

The Defiant North 4C - The Darkness of Drevharr’s Cut (Solo 5e or Shadowdark Adventure)

Solo RPG · by Elfypunk · in English
AI
On Quisicosas since 4 March 2026
Featured in the newsletter of 4 March 2026 (on Substack)

What it is about

A solo or co-op adventure in the Defiant North In the age of the Barrow Lords, when the northern empire was still moving coin and soldiers across the ridge roads, a surveyor named Drevharr bored a passage through the Skardholt Ridge. For generations, traders used it. Then the empire fractured, the road was forgotten, and Drevharr’s Cut was swallowed by the hillside. It stayed that way for centuries. Then a winter storm uncovered the entrance, and with it, the interest of two local factions with very different ideas about what should happen next. The Verdant Knights have watched the grove above the ridge grow darker and more twisted with each passing season, the soil turning, the animals withdrawing. They believe the corruption runs deeper than roots, that something beneath the ridge is poisoning the land from below, and that the Cut must be sealed and sanctified before the grove is lost entirely. Meanwhile, the Gullvegr trade guild sees a working ridge passage and the profits that come with it, and are not inclined to let the concerns of tree-wardens slow them down. Before either faction could act, people started disappearing. Three townsfolk who went up the Skardholt Ridge did not come back. Locals say that lights move at night, above the tree line. Someone got to the Cut first. A small, ruthless outfit, operating in the shadows and whatever they are searching for in the deepest chamber, they are close to finding it. Captain Isabella Castellon is sending you in to find out what happened, and stop whatever is underway before it is finished. Drevharr’s Cut has been waiting a long time. It will not wait much longer. --- A 5th edition or Shadowdark solo or co-op adventure for level 4 characters. The Darkness of Drevharr's Cut (DN4C) contains: A solo adventure designed for either 5e or Shadowdark rules. Rules for solo and co-op play, including guidance on ability checks, character background tags (Martial, Caster, Healer, Stealthy), and tactical combat adjustments like cover and shoving. A pre-generated NPC companion, Seriwyn Dunhiril, with statblocks for both 5e and Shadowdark. A Realm Map detailing the regions of Noblejora, Nishapur, and Torgorod. Nessa’s Armory, an extensive equipment list featuring healing potions, scrolls, wands, and magic weapons/armor with specific pricing and stats for 5e and Shadowdark. Information on Rimequartz weapons, which can be used to permanently destroy undead creatures. 8 keyed areas to explore, including narrative choices and environmental hazards. Monster statblocks for 5e and Shadowdark. Branching story outcomes and a detailed epilogue that changes based on which faction you support. Post-adventure downtime activities, such as romance, meditation, crafting potions, or engaging in mercantile ventures. Milestone advancement rules for leveling up characters in a solo campaign setting.

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